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	<title>Flashmech</title>
	<link>http://flashmech.wordpress.com</link>
	<description>Flash Platform Enthusiast</description>
	<lastBuildDate>Mon, 25 Jun 2007 10:30:10 +0000</lastBuildDate>
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	<item>
		<title>I&#8217;ve moved!</title>
		<description><![CDATA[Hey, I&#8217;ve moved! I&#8217;ve recently bought my own hosting and of course, I&#8217;ll want to host my blog there. ;) Thousands of reasons, so I&#8217;m not gonna go into the nitty gritty details. :D
Please check out the continuation of this blog at:
http://blog.flashmech.net
Don&#8217;t forget to check out my portfolio site while you&#8217;re there!
http://www.flashmech.net
    [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flashmech.wordpress.com&blog=1210374&post=18&subd=flashmech&ref=&feed=1" />]]></description>
		<link>http://flashmech.wordpress.com/2007/06/25/ive-moved/</link>
			</item>
	<item>
		<title>Silly: Loading Text From XML</title>
		<description><![CDATA[Made a silly mistake while loading text from an external XML file and I really really don&#8217;t want anybody to follow in my footsteps. :P
&#60;strings&#62;
&#60;string id=&#34;someString&#34;&#62;
&#60;![CDATA[Sentence one\nSentence two]]&#62;
&#60;/string&#62;
&#60;/strings&#62;
Does the above code looks flawed to you? Take a moment and look it through. :)
When you do the below AS2 codes in flash, what the \n does [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flashmech.wordpress.com&blog=1210374&post=17&subd=flashmech&ref=&feed=1" />]]></description>
		<link>http://flashmech.wordpress.com/2007/06/13/silly-loading-text-from-xml/</link>
			</item>
	<item>
		<title>Apollo, Moxie, Frogstar</title>
		<description><![CDATA[I have no idea which one I should be more excited about! :D

Codename: Apollo
Name: Adobe Integrated Runtime (AIR)
Info: http://labs.adobe.com/technologies/air/
Description: Adobe® AIR™, formerly code-named Apollo, is a cross-operating system runtime that allows developers to use their existing web development skills to build and deploy rich Internet applications to the desktop.
Download Runtime (Beta) &#124; Download SDK (Beta)

Codename: [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flashmech.wordpress.com&blog=1210374&post=16&subd=flashmech&ref=&feed=1" />]]></description>
		<link>http://flashmech.wordpress.com/2007/06/11/apollo-moxie-frogstar/</link>
			</item>
	<item>
		<title>Lesser Space After Uninstalling CS3 Than Before?</title>
		<description><![CDATA[It&#8217;s weird, but I need confirmation. Solutions are more than welcome. :)
I&#8217;ve installed and uninstalled Adobe CS3 Design Premium twice, and with each uninstall, the size on my hard disk seems to have gone down quite a bit (~600mb). I can&#8217;t confirm the actual size because in between the installation I&#8217;ve been adding some files [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flashmech.wordpress.com&blog=1210374&post=14&subd=flashmech&ref=&feed=1" />]]></description>
		<link>http://flashmech.wordpress.com/2007/06/06/lesser-space-after-uninstalling-cs3-than-before/</link>
			</item>
	<item>
		<title>History Panel in Flash IDE</title>
		<description><![CDATA[Ever tried the History Panel in Flash IDE? :)
Even though the history panel made it&#8217;s way into Flash since the MX 2004 days, I couldn&#8217;t find a good reason to use it. I mean, why would I need an extra panel to clutter up my screen estate when it&#8217;s already tough to juggle between the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flashmech.wordpress.com&blog=1210374&post=12&subd=flashmech&ref=&feed=1" />]]></description>
		<link>http://flashmech.wordpress.com/2007/06/04/history-panel-in-flash-ide/</link>
			</item>
	<item>
		<title>New toy: JSFL</title>
		<description><![CDATA[I first came across JSFL when I tried to compile a Flash file through FlashDevelop. That was the time when I saw in Flash IDE&#8217;s Output panel, some error message about a particular JSFL file failing to execute (I can&#8217;t remember what&#8217;s the exact error message, as it&#8217;s so random and I never really take [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flashmech.wordpress.com&blog=1210374&post=13&subd=flashmech&ref=&feed=1" />]]></description>
		<link>http://flashmech.wordpress.com/2007/06/03/new-toy-jsfl/</link>
			</item>
	<item>
		<title>Day 10: Project Flexas</title>
		<description><![CDATA[Wow how time flies. I&#8217;m into the tenth day of Project Flexas, and I still have not introduced it at all!

Project: Flexas
Duration: 30 Days
Objective: To learn Flex 2 and ActionScript 3.0 within 30 days, after which, able to confidently develop and deploy projects using the skills learnt.
How does this name come about you ask? Well.. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flashmech.wordpress.com&blog=1210374&post=1&subd=flashmech&ref=&feed=1" />]]></description>
		<link>http://flashmech.wordpress.com/2007/03/31/day-10-project-flexas/</link>
			</item>
	<item>
		<title>Introducing Design Patterns</title>
		<description><![CDATA[After getting into my third month as a flash developer, I have finally learnt how to use classes in ActionScript effectively in my project. However, there seems to be many places of duplicated codes that I hope will be either able to optimise, or gathered at a central area where they can be reused.
Here comes [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flashmech.wordpress.com&blog=1210374&post=15&subd=flashmech&ref=&feed=1" />]]></description>
		<link>http://flashmech.wordpress.com/2007/02/10/introducing-design-patterns/</link>
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